/********************************************************************************
** Form generated from reading UI file 'LeiJiaGameClassification.ui'
**
** Created by: Qt User Interface Compiler version 5.3.2
**
** WARNING! All changes made in this file will be lost when recompiling UI file!
********************************************************************************/

#ifndef UI_LEIJIAGAMECLASSIFICATION_H
#define UI_LEIJIAGAMECLASSIFICATION_H

#include <QtCore/QVariant>
#include <QtWidgets/QAction>
#include <QtWidgets/QApplication>
#include <QtWidgets/QButtonGroup>
#include <QtWidgets/QHeaderView>
#include <QtWidgets/QPushButton>
#include <QtWidgets/QVBoxLayout>
#include <QtWidgets/QWidget>

QT_BEGIN_NAMESPACE

class Ui_LeiJiaGameClassification
{
public:
    QVBoxLayout *verticalLayout;
    QWidget *m_mainwidget;
    QWidget *m_headwidget;
    QPushButton *m_btlPuzzle;
    QPushButton *m_btlActionAdventure;
    QPushButton *m_btlWonderfulExperience;
    QWidget *m_titlewidget;
    QPushButton *m_btlBack;
    QWidget *widget;

    void setupUi(QWidget *LeiJiaGameClassification)
    {
        if (LeiJiaGameClassification->objectName().isEmpty())
            LeiJiaGameClassification->setObjectName(QStringLiteral("LeiJiaGameClassification"));
        LeiJiaGameClassification->resize(1080, 1920);
        LeiJiaGameClassification->setMinimumSize(QSize(1080, 1920));
        verticalLayout = new QVBoxLayout(LeiJiaGameClassification);
        verticalLayout->setSpacing(6);
        verticalLayout->setContentsMargins(11, 11, 11, 11);
        verticalLayout->setObjectName(QStringLiteral("verticalLayout"));
        verticalLayout->setContentsMargins(0, 0, 0, 0);
        m_mainwidget = new QWidget(LeiJiaGameClassification);
        m_mainwidget->setObjectName(QStringLiteral("m_mainwidget"));
        m_headwidget = new QWidget(m_mainwidget);
        m_headwidget->setObjectName(QStringLiteral("m_headwidget"));
        m_headwidget->setGeometry(QRect(55, 73, 975, 361));
        m_btlPuzzle = new QPushButton(m_mainwidget);
        m_btlPuzzle->setObjectName(QStringLiteral("m_btlPuzzle"));
        m_btlPuzzle->setGeometry(QRect(700, 380, 310, 160));
        m_btlPuzzle->setMinimumSize(QSize(300, 0));
        m_btlActionAdventure = new QPushButton(m_mainwidget);
        m_btlActionAdventure->setObjectName(QStringLiteral("m_btlActionAdventure"));
        m_btlActionAdventure->setGeometry(QRect(90, 380, 310, 160));
        m_btlActionAdventure->setMinimumSize(QSize(300, 0));
        m_btlWonderfulExperience = new QPushButton(m_mainwidget);
        m_btlWonderfulExperience->setObjectName(QStringLiteral("m_btlWonderfulExperience"));
        m_btlWonderfulExperience->setGeometry(QRect(395, 380, 310, 160));
        m_btlWonderfulExperience->setMinimumSize(QSize(300, 0));
        m_titlewidget = new QWidget(m_mainwidget);
        m_titlewidget->setObjectName(QStringLiteral("m_titlewidget"));
        m_titlewidget->setGeometry(QRect(0, 0, 1080, 196));
        m_btlBack = new QPushButton(m_titlewidget);
        m_btlBack->setObjectName(QStringLiteral("m_btlBack"));
        m_btlBack->setGeometry(QRect(135, 45, 81, 66));
        widget = new QWidget(m_mainwidget);
        widget->setObjectName(QStringLiteral("widget"));
        widget->setGeometry(QRect(60, 540, 961, 1251));
        widget->setStyleSheet(QLatin1String("background-color: transparent;\n"
"border:none;"));

        verticalLayout->addWidget(m_mainwidget);


        retranslateUi(LeiJiaGameClassification);

        QMetaObject::connectSlotsByName(LeiJiaGameClassification);
    } // setupUi

    void retranslateUi(QWidget *LeiJiaGameClassification)
    {
        LeiJiaGameClassification->setWindowTitle(QApplication::translate("LeiJiaGameClassification", "LeiJiaGameClassification", 0));
        m_btlPuzzle->setText(QString());
        m_btlActionAdventure->setText(QString());
        m_btlWonderfulExperience->setText(QString());
        m_btlBack->setText(QString());
    } // retranslateUi

};

namespace Ui {
    class LeiJiaGameClassification: public Ui_LeiJiaGameClassification {};
} // namespace Ui

QT_END_NAMESPACE

#endif // UI_LEIJIAGAMECLASSIFICATION_H
